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mirror of https://github.com/oliverbooth/X10D synced 2024-10-19 02:26:10 +00:00
X10D/X10D.Unity.Tests/Assets/Tests/Drawing/RectangleTests.cs
Oliver Booth 5d2313fa20
test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
2023-04-05 22:51:59 +01:00

37 lines
1.2 KiB
C#

using System.Drawing;
using NUnit.Framework;
using X10D.Unity.Drawing;
using Random = System.Random;
namespace X10D.Unity.Tests.Drawing
{
public class RectangleTests
{
[Test]
public void ToUnityRect_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRect();
Assert.AreEqual(rectangle.X, rect.x);
Assert.AreEqual(rectangle.Y, rect.y);
Assert.AreEqual(rectangle.Width, rect.width);
Assert.AreEqual(rectangle.Height, rect.height);
}
[Test]
public void ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers()
{
var random = new Random();
var rectangle = new Rectangle(random.Next(), random.Next(), random.Next(), random.Next());
var rect = rectangle.ToUnityRectInt();
Assert.AreEqual(rectangle.X, rect.x);
Assert.AreEqual(rectangle.Y, rect.y);
Assert.AreEqual(rectangle.Width, rect.width);
Assert.AreEqual(rectangle.Height, rect.height);
}
}
}