mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-10 07:55:43 +00:00
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
#nullable enable
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using System;
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using X10D.Unity.Numerics;
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namespace X10D.Unity.Tests.Numerics
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{
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public class RandomTests
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{
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[UnityTest]
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public IEnumerator NextUnitVector2_ShouldReturnVector_WithMagnitude1()
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{
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var random = new Random();
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var vector = random.NextUnitVector2();
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Assert.AreEqual(1, vector.magnitude, 1e-6);
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yield break;
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}
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[UnityTest]
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public IEnumerator NextUnitVector2_ShouldThrow_GivenNullRandom()
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{
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Random? random = null;
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Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector2());
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yield break;
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}
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[UnityTest]
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public IEnumerator NextUnitVector3_ShouldReturnVector_WithMagnitude1()
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{
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var random = new Random();
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var vector = random.NextUnitVector3();
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Assert.AreEqual(1, vector.magnitude, 1e-6);
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yield break;
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}
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[UnityTest]
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public IEnumerator NextUnitVector3_ShouldThrow_GivenNullRandom()
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{
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Random? random = null;
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Assert.Throws<ArgumentNullException>(() => random!.NextUnitVector3());
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yield break;
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}
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[UnityTest]
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public IEnumerator NextRotation_ShouldThrow_GivenNullRandom()
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{
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Random random = null;
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Assert.Throws<ArgumentNullException>(() => random!.NextRotation());
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yield break;
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}
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[UnityTest]
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public IEnumerator NextRotationUniform_ShouldThrow_GivenNullRandom()
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{
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Random? random = null;
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Assert.Throws<ArgumentNullException>(() => random!.NextRotationUniform());
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yield break;
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}
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}
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}
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