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mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 04:15:41 +00:00
X10D/X10D.Unity/src
2023-04-02 03:12:04 +01:00
..
DebugUtility docs/perf: throw for null input 2023-04-02 03:12:04 +01:00
Drawing perf: use UnsafeUtility for Unity<->System conversions 2023-03-29 00:14:49 +01:00
Numerics [ci skip] style: reformat & cleanup solution 2023-03-29 17:46:56 +01:00
Assembly.cs fix: CLSCompliant(false) for X10D.Unity 2023-04-02 03:11:22 +01:00
ComponentExtensions.cs Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
GameObjectExtensions.cs Remove call to Cast, avoid alloc of Transform.Enumerator 2022-05-09 19:47:02 +01:00
Singleton.cs fix: suppress CA1000 2023-04-02 03:10:58 +01:00
TransformExtensions.cs Add .NET Standard 2.1 target, reintroduce Unity support 2022-05-05 18:00:38 +01:00
WaitForFrames.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForKeyDown.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForKeyUp.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForSecondsNoAlloc.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForSecondsRealtimeNoAlloc.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForTimeSpan.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
WaitForTimeSpanRealtime.cs [X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00