mirror of
https://github.com/oliverbooth/X10D
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41 lines
852 B
C#
41 lines
852 B
C#
using System.Collections;
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namespace X10D.Unity;
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/// <summary>
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/// Represents a yield instruction that waits for a specific number of frames.
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/// </summary>
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public struct WaitForFrames : IEnumerator
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{
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private readonly int _frameCount;
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private int _frameIndex;
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/// <summary>
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/// Initializes a new instance of the <see cref="WaitForFrames" /> struct.
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/// </summary>
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/// <param name="frameCount">The frame count.</param>
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public WaitForFrames(int frameCount)
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{
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_frameCount = frameCount;
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_frameIndex = 0;
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}
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/// <inheritdoc />
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public object Current
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{
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get => _frameCount;
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}
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/// <inheritdoc />
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public bool MoveNext()
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{
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return ++_frameIndex <= _frameCount;
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}
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/// <inheritdoc />
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public void Reset()
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{
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_frameIndex = 0;
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}
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}
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