X10D/X10D.Unity.Tests/Assets/Tests/Numerics
Oliver Booth 28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
..
QuaternionTests.cs Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
QuaternionTests.cs.meta Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
RandomTests.cs [ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
RandomTests.cs.meta Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
Vector2IntTests.cs Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
Vector2IntTests.cs.meta Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
Vector2Tests.cs Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
Vector2Tests.cs.meta Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
Vector3IntTests.cs Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
Vector3IntTests.cs.meta Add Vector2/3Int method parity 2022-05-31 11:41:29 +01:00
Vector3Tests.cs Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
Vector3Tests.cs.meta Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
Vector4Tests.cs Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
Vector4Tests.cs.meta Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00