X10D/CHANGELOG.md

4.1 KiB

Changelog

2.6.0 - 2020-10-20

Added

  • Add string.AsNullIfEmpty()
    • Returns the current string, or null if the current string is null or empty.
  • Add string.AsNullIfWhiteSpace()
    • Returns the current string, or null if the current string is null, empty, or consists of only whitespace.
  • Add string.Reverse()
    • Reverses the current string
  • Add string.WithAlternative()
    • Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current string consists of only whitespace.

Changed

  • n/a

Removed

  • n/a

2.5.0 - 2020-07-15

Added

  • WaitHandle.WaitOneAsync()
    • Wraps WaitHandle.WaitOne as a Task
  • Add support for Unity 2019.4.3f1
    • Add GameObject.LookAt(GameObject)
      • Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject
    • Add GameObject.LookAt(Transform)
      • Rotates the Transform on the current GameObject so that it faces another transform
    • Add Transform.LookAt(GameObject)
      • Rotates the current Transform so that it faces the Transform on another GameObject
    • Add Vector3.Round([float])
      • Returns a rounded Vector3 by calling float.Round() on each component
    • Add Vector3.WithX(float)
      • Returns a Vector3 with a new X component value
    • Add Vector3.WithY(float)
      • Returns a Vector3 with a new Y component value
    • Add Vector3.WithZ(float)
      • Returns a Vector3 with a new Z component value
    • Add Vector3.WithXY(float, float)
      • Returns a Vector3 with new X and Y component values
    • Add Vector3.WithXZ(float, float)
      • Returns a Vector3 with new X and Z component values
    • Add Vector3.WithYZ(float, float)
      • Returns a Vector3 with new Y and Z component values
    • Add BetterBehavior (experimental wrapper over MonoBehaviour)

Changed

  • n/a

Removed

  • n/a

2.2.0 - 2020-04-21

Added

  • Add string.ChangeEncoding(Encoding, Encoding)

    • Converts this string from one encoding to another
  • Add string.IsLower()

    • Determines if all alpha characters in this string are considered lowercase
  • Add string.IsUpper()

    • Determines if all alpha characters in this string are considered uppercase
  • Various extension methods with regards to reflection:

    • GetDefaultValue and GetDefaultValue<T> - gets the value stored in the member's DefaultValue attribute
    • GetDescription- gets the value stored in the member's Description attribute
    • SelectFromCustomAttribute<T1, T2> - Internally calls GetCustomAttribute<T1> and passes it to a Func<T1, T2> so that specific members may be selected

Changed

  • n/a

Removed

  • n/a

2.1.0 - 2020-04-18

Added

  • Add bool bool.And(bool)
    • Performs logical AND
  • Add bool bool.Or(bool)
    • Performs logical OR
  • Add bool bool.Not(bool)
    • Performs logical NOT
  • Add bool bool.XOr(bool)
    • Performs Logical XOR
  • Add bool bool.NAnd(bool)
    • Performs logical NAND
  • Add bool bool.NOr(bool)
    • Performs logical NOR
  • Add bool bool.XNOr(bool)
    • Performs logical XNOR
  • Add byte bool.ToByte()
    • 1 if true, 0 otherwise
  • Add short bool.ToInt16()
    • 1 if true, 0 otherwise
  • Add long bool.ToInt64()
    • 1 if true, 0 otherwise

Changed

  • n/a

Removed

  • n/a

2.0.0 - 2020-04-18

Added

  • Add IEnumerable<T>.Split(int)
    • Performs the same operation as the previously defined IEnumerable<byte>.Chunkify(int), except now accepts any type T

Changed

  • Fix DateTime.Last(DayOfWeek) implementation
    • Now returns the correct date/time for a given day of the week

Removed

  • Remove IEnumerable<byte>.Chunkify(int)
    • Replaced by a method of the same behaviour IEnumerable<T>.Split(int)

Earlier versions

Not documented