mirror of
https://github.com/oliverbooth/X10D
synced 2024-11-09 23:25:43 +00:00
fix: rename DebugEx to DebugUtility
Prevents .NET analysers from throwing errors.
This commit is contained in:
parent
08a4df0c64
commit
bc3dedfa7d
@ -89,7 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- X10D: Added `Vector4.Deconstruct()`.
|
- X10D: Added `Vector4.Deconstruct()`.
|
||||||
- X10D: Added `Vector4.Round([float])`.
|
- X10D: Added `Vector4.Round([float])`.
|
||||||
- X10D: `ComplexSqrt` is now exposed for all frameworks.
|
- X10D: `ComplexSqrt` is now exposed for all frameworks.
|
||||||
- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
|
- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
|
||||||
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
|
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
|
||||||
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
|
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
|
||||||
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
|
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=src_005Cdebugex/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=src_005Cdebugutility/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
@ -6,7 +6,7 @@ using Quaternion = System.Numerics.Quaternion;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a circle with the specified color.
|
/// Draws a circle with the specified color.
|
@ -3,7 +3,7 @@ using X10D.Drawing;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws an ellipse with the specified color.
|
/// Draws an ellipse with the specified color.
|
@ -5,7 +5,7 @@ using X10D.Unity.Numerics;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a line between start and end points.
|
/// Draws a line between start and end points.
|
@ -5,7 +5,7 @@ using PointF = System.Drawing.PointF;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a polygon.
|
/// Draws a polygon.
|
@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a polyhedron.
|
/// Draws a polyhedron.
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a ray.
|
/// Draws a ray.
|
@ -5,7 +5,7 @@ using Color = UnityEngine.Color;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a rectangle.
|
/// Draws a rectangle.
|
@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws a sphere with the specified color.
|
/// Draws a sphere with the specified color.
|
@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
|
|||||||
|
|
||||||
namespace X10D.Unity;
|
namespace X10D.Unity;
|
||||||
|
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Draws an axis-aligned bounding box.
|
/// Draws an axis-aligned bounding box.
|
@ -11,7 +11,7 @@ namespace X10D.Unity;
|
|||||||
/// An extended version of Unity's <see cref="UnityEngine.Debug" /> utility class which offers support for drawing simple
|
/// An extended version of Unity's <see cref="UnityEngine.Debug" /> utility class which offers support for drawing simple
|
||||||
/// primitives.
|
/// primitives.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static partial class DebugEx
|
public static partial class DebugUtility
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The default value to use for the <c>duration</c> parameter.
|
/// The default value to use for the <c>duration</c> parameter.
|
Loading…
Reference in New Issue
Block a user