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https://github.com/oliverbooth/X10D
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fix: rename DebugEx to DebugUtility
Prevents .NET analysers from throwing errors.
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@ -89,7 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- X10D: Added `Vector4.Deconstruct()`.
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- X10D: Added `Vector4.Round([float])`.
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- X10D: `ComplexSqrt` is now exposed for all frameworks.
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- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
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- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
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- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
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- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
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@ -1,2 +1,2 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=src_005Cdebugex/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=src_005Cdebugutility/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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@ -6,7 +6,7 @@ using Quaternion = System.Numerics.Quaternion;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a circle with the specified color.
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@ -3,7 +3,7 @@ using X10D.Drawing;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws an ellipse with the specified color.
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@ -5,7 +5,7 @@ using X10D.Unity.Numerics;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a line between start and end points.
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@ -5,7 +5,7 @@ using PointF = System.Drawing.PointF;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a polygon.
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@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a polyhedron.
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@ -2,7 +2,7 @@
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a ray.
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@ -5,7 +5,7 @@ using Color = UnityEngine.Color;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a rectangle.
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@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws a sphere with the specified color.
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@ -4,7 +4,7 @@ using X10D.Unity.Numerics;
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namespace X10D.Unity;
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// Draws an axis-aligned bounding box.
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@ -11,7 +11,7 @@ namespace X10D.Unity;
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/// An extended version of Unity's <see cref="UnityEngine.Debug" /> utility class which offers support for drawing simple
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/// primitives.
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/// </summary>
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public static partial class DebugEx
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public static partial class DebugUtility
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{
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/// <summary>
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/// The default value to use for the <c>duration</c> parameter.
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