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https://github.com/oliverbooth/X10D
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refactor(test): remove lingering IEnumerator test
Remant from 0b5bb074c8
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@ -10,8 +10,8 @@ namespace X10D.Unity.Tests
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{
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{
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public class ComponentTests
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public class ComponentTests
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{
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{
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[UnityTest]
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[Test]
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public IEnumerator GetComponentsInChildrenOnly_ShouldIgnoreParent()
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public void GetComponentsInChildrenOnly_ShouldIgnoreParent()
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{
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{
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var parent = new GameObject();
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var parent = new GameObject();
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var rigidbody = parent.AddComponent<Rigidbody>();
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var rigidbody = parent.AddComponent<Rigidbody>();
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@ -19,8 +19,6 @@ namespace X10D.Unity.Tests
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var child = new GameObject();
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var child = new GameObject();
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child.AddComponent<Rigidbody>();
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child.AddComponent<Rigidbody>();
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yield return null;
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Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
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Rigidbody[] components = rigidbody.GetComponentsInChildrenOnly<Rigidbody>();
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Assert.That(components, Has.Length.EqualTo(1));
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Assert.That(components, Has.Length.EqualTo(1));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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Assert.That(child, Is.EqualTo(components[0].gameObject));
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