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fcdcf54aa3
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test: use NUnit constraint API in X10D.Unity.Tests (#76)
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2023-04-05 22:51:59 +01:00 |
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5d2313fa20
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test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
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2023-04-05 22:51:59 +01:00 |
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77836d51fc
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fix(test): fix ref as of bc3dedfa7d
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2023-04-02 04:54:58 +01:00 |
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3607034818
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[X10D.Unity] Add tests for Color(32).Deconstruct
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2023-02-27 13:55:06 +00:00 |
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da5c350117
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Add edge case for WaitForTimeSpan unit test
Read comment for more details
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2022-11-29 18:09:41 +00:00 |
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af622a8ef7
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Allow for minor differentiation in equality test
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2022-11-29 17:45:27 +00:00 |
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dcbe591d66
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[X10D.Unity] Add various yield instructions
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2022-07-14 12:00:55 +01:00 |
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c0395feba3
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Add GetClosestConsoleColor (#66)
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2022-07-13 14:18:12 +01:00 |
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46bfa17b93
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Add vector and point component rounding (#65)
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2022-07-13 12:09:37 +01:00 |
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de7a621545
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[ci skip] Rename DrawBox to DrawWireCube
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2022-06-02 12:24:26 +01:00 |
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e501f3b75b
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[ci skip] Call AddVertex, not AddPoint
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2022-06-01 19:49:09 +01:00 |
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793fa47524
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Add DebugEx integration tests
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2022-06-01 19:44:15 +01:00 |
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74af813d78
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Add RectInt conversions
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2022-06-01 11:06:24 +01:00 |
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28dd88cf0a
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Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
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2022-05-31 11:41:29 +01:00 |
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f35f398d7f
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Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
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2022-05-28 14:19:46 +01:00 |
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5aea71465a
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Add UnityEngine/System.Drawing color conversions
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2022-05-16 10:41:53 +01:00 |
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e23aa13fda
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Fix alpha values in Color32Tests
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2022-05-16 10:40:32 +01:00 |
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d312d05f7a
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Add vector tuple deconstruction
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2022-05-16 10:30:55 +01:00 |
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048e0a22f7
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Add Singleton<T> class
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2022-05-13 09:09:25 +01:00 |
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1428618ca9
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Add System.Numerics/UnityEngine vector/quaternion conversions
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2022-05-09 20:40:55 +01:00 |
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4d19e2f64c
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Add Vector.With* methods (resolves #56)
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2022-05-09 10:33:21 +01:00 |
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d904daf431
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Add Color.With* methods (resolves #55)
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2022-05-09 10:01:03 +01:00 |
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176ad9fa09
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[ci skip] Define colors as fields
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2022-05-09 09:59:03 +01:00 |
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df0257f498
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Add GameObject.SetLayerRecursively (#57)
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2022-05-08 22:37:03 +01:00 |
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aa30abea93
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Add Color.Inverted (#54)
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2022-05-08 19:52:49 +01:00 |
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6c24231a2c
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[ci skip] Apply root namespace X10D.Unity
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2022-05-08 12:17:57 +01:00 |
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7da6dc1009
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Add tests for X10D.Unity
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2022-05-08 12:09:30 +01:00 |
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