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68968c1b0b
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style: remove UTF8 BOM
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2023-08-26 18:15:04 +01:00 |
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fcdcf54aa3
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test: use NUnit constraint API in X10D.Unity.Tests (#76)
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2023-04-05 22:51:59 +01:00 |
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5d2313fa20
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test: replace playmode tests with NUnit tests (#76)
Using yield break; in a coroutine which does not need to be one, that's a paddlin'.
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2023-04-05 22:51:59 +01:00 |
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46bfa17b93
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Add vector and point component rounding (#65)
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2022-07-13 12:09:37 +01:00 |
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28dd88cf0a
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Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
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2022-05-31 11:41:29 +01:00 |
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f35f398d7f
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Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
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2022-05-28 14:19:46 +01:00 |
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d312d05f7a
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Add vector tuple deconstruction
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2022-05-16 10:30:55 +01:00 |
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1428618ca9
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Add System.Numerics/UnityEngine vector/quaternion conversions
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2022-05-09 20:40:55 +01:00 |
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4d19e2f64c
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Add Vector.With* methods (resolves #56)
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2022-05-09 10:33:21 +01:00 |
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6c24231a2c
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[ci skip] Apply root namespace X10D.Unity
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2022-05-08 12:17:57 +01:00 |
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7da6dc1009
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Add tests for X10D.Unity
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2022-05-08 12:09:30 +01:00 |
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