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mirror of https://github.com/oliverbooth/X10D synced 2024-11-10 06:15:40 +00:00
Commit Graph

121 Commits

Author SHA1 Message Date
795d696eca
Add GammaToLinear and LinearToGamma (#60) 2023-02-26 13:10:59 +00:00
ca1b1ccbf2
Add GreatestCommonFactor for built-in integer types 2023-02-26 12:25:50 +00:00
d9cf9c8db5
Add Nullable<T>.TryGetValue (resolves #61) 2023-02-26 00:35:22 +00:00
eadb66f470
Add MathUtility.ScaleRange 2023-02-05 14:28:42 +00:00
ea51adc632
Cache Singleton<T> instance on Awake 2022-12-31 14:49:32 +00:00
35591b05e2
Add ReadOnlySpan<char> overload for TimeSpanParser
Also tidies up the code here to reduce complexity
2022-12-22 20:19:52 +00:00
94a841b2fc
Allow null input in TimeSpanParser.TryParse 2022-12-22 12:28:35 +00:00
9d6dbaaa23
Add Quaternion.ToAxisAngle and Quaternion.ToVector3 2022-12-06 01:08:35 +00:00
b60fdc495b
Add IReadOnlyList<T>.Slice 2022-12-01 13:51:30 +00:00
e02fd3b1b4
Add IReadOnlyList<T>.IndexOf 2022-12-01 12:28:33 +00:00
00d784eef0
Don't make exception throwing optional 2022-11-29 17:17:13 +00:00
271305b056
Add .NET 7 target 2022-11-29 15:51:22 +00:00
53e8b2ff64
Repurpose Span<T>.Split to accept generic 2022-11-29 12:39:34 +00:00
ed8651172b
Add [ReadOnly]Span<char>.Split
This commit also migrates CountSubstring from StringExtensions to CharSpanExtensions
2022-11-28 02:59:46 +00:00
9cce13727d
Add CountSubstring 2022-11-26 09:31:36 +00:00
3847d53120
Add more LINQ-esque methods
* IEnumerable<T>.CountWhereNot(Func<T, bool>)
* IEnumerable<T>.FirstWhereNot(Func<T, bool>)
* IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)
* IEnumerable<T>.LastWhereNot(Func<T, bool>)
* IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)
* IEnumerable<T>.WhereNot(Func<T, bool>)
2022-07-30 23:53:35 +01:00
87042d89ba
Add X10D.Hosting & X10D.DSharpPlus 2022-07-20 17:50:47 +01:00
dcbe591d66
[X10D.Unity] Add various yield instructions 2022-07-14 12:00:55 +01:00
02765b8b19
Add IList<T>.Swap (#62) 2022-07-14 10:22:37 +01:00
3a5b017a72
Add Color.Deconstruct 2022-07-13 14:35:56 +01:00
c0395feba3
Add GetClosestConsoleColor (#66) 2022-07-13 14:18:12 +01:00
46bfa17b93
Add vector and point component rounding (#65) 2022-07-13 12:09:37 +01:00
b1eadf61f4
Add PopCount for built-in integer types 2022-07-08 13:09:34 +01:00
2fb3eb77dd
Add DateTime(Offset).GetIso8601WeekOfYear 2022-07-05 21:26:45 +01:00
02cc897426
Add Point.IsOnLine (#64) 2022-06-29 17:55:04 +01:00
2e8626a32b
Add DirectoryInfo.Clear (#63) 2022-06-21 13:57:20 +01:00
3d896ea5d1
Add IList<T>.RemoveRange(Range) 2022-06-03 11:53:40 +01:00
d91a3d2a8c
Add PointF.ToVector2 for .NET < 6 2022-06-01 19:41:13 +01:00
32485b727a
Add DebugEx class 2022-06-01 19:00:36 +01:00
43a155ad90
Add Vector2/3Int.ToSystemVector 2022-06-01 18:37:33 +01:00
2b8f763184
Add Quaternion.Multiply(Vector3)
Functions as an equivalent to Unity's Quaternion*Vector3 operator
2022-06-01 18:34:12 +01:00
ae82b92f23
Add Polyhedron class
Updates CHANGELOG to mention missing types
2022-06-01 18:33:30 +01:00
ea56f2be48
Add Line3D 2022-06-01 16:47:03 +01:00
ac23d01554
Mention Ellipse/F in CHANGELOG 2022-06-01 15:37:21 +01:00
e9b0ed08d4
Add primitive 2D structs to complement System.Drawing types 2022-06-01 13:46:22 +01:00
74af813d78
Add RectInt conversions 2022-06-01 11:06:24 +01:00
5d63560146
Marked Singleton<T> obsolete
This pattern is discouraged.

... I regret adding it.
2022-05-31 11:52:59 +01:00
28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
f35f398d7f
Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F) 2022-05-28 14:19:46 +01:00
7ca206721b
Add MathUtility.InverseLerp (#60) 2022-05-23 10:33:52 +01:00
683e02cc2a
Add RoundUpToPowerOf2 2022-05-18 11:55:47 +01:00
5aea71465a
Add UnityEngine/System.Drawing color conversions 2022-05-16 10:41:53 +01:00
d312d05f7a
Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
aa00f122b1
Update CHANGELOG 2022-05-13 09:36:20 +01:00
048e0a22f7
Add Singleton<T> class 2022-05-13 09:09:25 +01:00
23e07b65b8
Add [ReadOnly]Span<T>.Count(Predicate<T>) 2022-05-12 13:52:04 +01:00
1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
4d19e2f64c
Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
d904daf431
Add Color.With* methods (resolves #55) 2022-05-09 10:01:03 +01:00
df0257f498
Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
330be689b6
[ci skip] Update CHANGELOG 2022-05-08 20:22:06 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
154b742c75
[ci skip] Show parentheses on methods 2022-05-08 00:05:45 +01:00
d405faf6e2
Add IsEmoji method
Emoji validation is performed by using a regex which is generated from Twemoji. Source: https://raw.githubusercontent.com/twitter/twemoji-parser/master/src/lib/regex.js
2022-05-07 23:37:14 +01:00
c43bb88d79
[ci skip] Update changelog with 3.1.0 updates 2022-05-05 18:06:35 +01:00
3a118e1890
[ci skip] Fix v3.0.0 tag link in changelog 2022-04-30 14:24:18 +01:00
aaf0e67679
Update README and CHANGELOG 2022-04-30 14:07:13 +01:00
6505299c00
Move Stream extensions to IO namespace (#7)
* Finalizes unit tests, 99% coverage
* Update CHANGELOG
2022-04-30 13:52:34 +01:00
154a5566a8
Add Rune.Repeat 2022-04-23 12:38:19 +01:00
7d227ad2a8
Added Factorial method 2022-04-23 10:21:07 +01:00
cfa27e0b4f
Move GetHash to child namespace (#7)
Also introduces TryWriteHash
2022-04-22 12:16:34 +01:00
47f1489cbb
Add string.FromJson T.ToJson 2022-04-22 09:42:37 +01:00
69c6d17153
Update CHANGELOG 2022-04-21 22:06:44 +01:00
dee28392e3 📚 Fix 2.6.0 "Added" heading in CHANGELOG 2021-01-14 18:34:24 +00:00
bb1715a0a7 🐞 Add tag link for 2.6.0 heading
Fixes #11
2021-01-14 16:14:20 +00:00
da4ec4cfc3 📚 Update CHANGELOG 2021-01-14 16:10:59 +00:00
2c898e5e3d
🐞 Fix version link in CHANGELOG.md 2020-04-21 04:42:06 +01:00
e3deb0f22b
📚 Update version in CHANGELOG.md 2020-04-21 04:23:44 +01:00
cf317d30a8
📚 Update CHANGELOG.md 2020-04-21 04:17:28 +01:00
11ffa43810
Add string.IsUpper and string.IsLower
- IsLower:
Determines if all alpha characters in this string are considered
lowercase.

- IsUpper:
Determines if all alpha characters in this string are considered
uppercase.
2020-04-20 14:17:55 +01:00
27e82bada1
📚 Add CHANGELOG.md 2020-04-20 14:00:20 +01:00