1
0
mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 04:15:41 +00:00
Commit Graph

90 Commits

Author SHA1 Message Date
a8d3ac96ca
Fix wording in xmldoc for DebugEx.DrawWireCube 2022-06-02 12:17:47 +01:00
75b79589e8
Remove Box2D struct, use built in Rect(angle/F) 2022-06-02 12:15:04 +01:00
96170eac6f
Remove Box struct, use custom Cuboid, rename Box to WireCube 2022-06-02 12:14:16 +01:00
32485b727a
Add DebugEx class 2022-06-01 19:00:36 +01:00
eaa88ce11a
Add Polygon/Polyhedron extension methods for Unity vector types 2022-06-01 18:38:14 +01:00
43a155ad90
Add Vector2/3Int.ToSystemVector 2022-06-01 18:37:33 +01:00
b0cce087b3
Add additional ctor overloads for Ellipse/F 2022-06-01 17:05:25 +01:00
74af813d78
Add RectInt conversions 2022-06-01 11:06:24 +01:00
5d63560146
Marked Singleton<T> obsolete
This pattern is discouraged.

... I regret adding it.
2022-05-31 11:52:59 +01:00
28dd88cf0a
Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
f35f398d7f
Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F) 2022-05-28 14:19:46 +01:00
5aea71465a
Add UnityEngine/System.Drawing color conversions 2022-05-16 10:41:53 +01:00
d312d05f7a
Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
1bb1feb89b
Bump to 3.2.0 2022-05-16 10:19:53 +01:00
542b56fd01
Update X10D.Unity.Tests 2021.3.2f1
Reference Unity3D.SDK 2021.1.14f1 for X10D.Unity
2022-05-13 09:10:59 +01:00
048e0a22f7
Add Singleton<T> class 2022-05-13 09:09:25 +01:00
1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
d17e1670de
Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
2022-05-09 19:47:02 +01:00
4d19e2f64c
Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
d904daf431
Add Color.With* methods (resolves #55) 2022-05-09 10:01:03 +01:00
df0257f498
Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
aa30abea93
Add Color.Inverted (#54) 2022-05-08 19:52:49 +01:00
051406c279
Fix xmldoc to reference Vector3.magnitude not .Length() 2022-05-08 00:07:07 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
064011cb68
Format csproj 2022-05-07 23:16:17 +01:00
f257aebc28
Add .NET Standard 2.1 target, reintroduce Unity support 2022-05-05 18:00:38 +01:00
f9b4c56f05 Remove X10D.Unity project from repo 2022-02-14 16:50:07 +00:00
6e6d6c48fb
(#14) Declare using directives outside of namespace 2021-07-19 12:48:58 +01:00
8059b067c9
Remove BetterBehavior and GameTime types 2021-07-19 12:39:07 +01:00
1443d7d4cf Update X10D.Unity to 2020.3.12.f1 LTS 2021-06-27 12:20:51 +01:00
937d701d14 Remove ruleset and unused analyzers 2021-03-07 18:00:17 +00:00
88eb4c0350 🏷 Bump to 2.6.0 2020-10-20 15:11:21 +01:00
ad824debe0 🏷 Bump to 2.5.0 2020-07-15 16:10:00 +01:00
5bc71bd426 Add X10D.Unity 2020-07-15 14:33:40 +01:00
9c061eacf1
🔥 Remove Drawing, WinForms and Unity projects 2020-04-18 14:46:05 +01:00
0b85fa05e4
🔨 Fix SA1124 violation 2020-04-17 17:58:29 +01:00
9b5e02b5a1
🐞 Fix invalid reference 2019-11-19 15:29:29 +00:00
ea7fb5953c
📚 Update README and add children README files 2019-11-19 15:25:12 +00:00
75a37d44d4
🔨 Use block bodies instead of expression bodies 2019-11-19 15:15:32 +00:00
1a8e1c8eaf
🎉 Initial commit 2019-07-07 12:23:48 +01:00