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mirror of https://github.com/oliverbooth/X10D synced 2024-11-14 04:35:41 +00:00
Commit Graph

883 Commits

Author SHA1 Message Date
5aea71465a
Add UnityEngine/System.Drawing color conversions 2022-05-16 10:41:53 +01:00
e23aa13fda
Fix alpha values in Color32Tests 2022-05-16 10:40:32 +01:00
d312d05f7a
Add vector tuple deconstruction 2022-05-16 10:30:55 +01:00
1bb1feb89b
Bump to 3.2.0 2022-05-16 10:19:53 +01:00
838a7cf72a
Merge branch 'main' into develop 2022-05-16 10:12:36 +01:00
e3b223b36d
[ci skip] Fix misplaced backtick 2022-05-14 20:10:21 +01:00
1b155935c1
[ci skip] Drop render from type input 2022-05-14 20:08:44 +01:00
2a0afada76
[ci skip] Improve issue templates 2022-05-14 20:07:54 +01:00
eb31e0fe3f
[ci skip] Migrate issue template to issue forms
https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/configuring-issue-templates-for-your-repository#creating-issue-forms
2022-05-14 20:04:06 +01:00
0c169cdaf4
[ci skip] .md not .yml for coc 2022-05-14 19:43:32 +01:00
98665e3363
[ci skip] Add code of conduct 2022-05-14 19:42:44 +01:00
2b5fed836b
[ci skip] Update package version 2022-05-13 10:03:22 +01:00
d95ed86174
[github actions] Build, don't publish, for (pre)release 2022-05-13 09:55:06 +01:00
Oliver Booth
b0ac965a7d
Merge pull request #58 from oliverbooth/develop
3.1.0
2022-05-13 09:45:58 +01:00
aa00f122b1
Update CHANGELOG 2022-05-13 09:36:20 +01:00
542b56fd01
Update X10D.Unity.Tests 2021.3.2f1
Reference Unity3D.SDK 2021.1.14f1 for X10D.Unity
2022-05-13 09:10:59 +01:00
048e0a22f7
Add Singleton<T> class 2022-05-13 09:09:25 +01:00
5d7d570749
[github actions] Pass GITHUB_TOKEN to docfx job
I'm still winging it. I have no idea how to fix this bug because the action in question is beyond my control.

https://github.com/maxheld83/ghpages/issues/31

^ This issue claims the linked issue provides a fix. Wasn't able to follow, so I'm just passing this token because... why not at this point? I'm getting tired of making commits that fails CI. I just want to watch Better Call Saul.
2022-05-12 15:00:40 +01:00
f6aeaf35f7
[github actions] Pass GH_PAT to docfx-action
Still winging things.
2022-05-12 14:50:47 +01:00
4da6ac7de4
[github actions] Pass repo token to docfx job
Honestly I'm just winging it at this point.
2022-05-12 14:45:39 +01:00
cd9d2d7bef
[github actions] Fix BUILD_DIR for docfx job 2022-05-12 14:30:51 +01:00
28d64f74fb
[github actions] Don't push nightly for main 2022-05-12 14:30:25 +01:00
10e4738788
[github actions] Don't run docfx job for PR 2022-05-12 14:28:00 +01:00
03b345325b
[ci skip] [github actions] Update DocFx job 2022-05-12 14:26:10 +01:00
a566058837
Add docfx project 2022-05-12 14:24:13 +01:00
23e07b65b8
Add [ReadOnly]Span<T>.Count(Predicate<T>) 2022-05-12 13:52:04 +01:00
1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions 2022-05-09 20:40:55 +01:00
d17e1670de
Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
2022-05-09 19:47:02 +01:00
4d19e2f64c
Add Vector.With* methods (resolves #56) 2022-05-09 10:33:21 +01:00
d904daf431
Add Color.With* methods (resolves #55) 2022-05-09 10:01:03 +01:00
176ad9fa09
[ci skip] Define colors as fields 2022-05-09 09:59:03 +01:00
df0257f498
Add GameObject.SetLayerRecursively (#57) 2022-05-08 22:37:03 +01:00
330be689b6
[ci skip] Update CHANGELOG 2022-05-08 20:22:06 +01:00
6159d87573
[github actions] mkdir before cp 2022-05-08 19:58:25 +01:00
4d94eabacc
[github actions] Use local build artifacts instead of package 2022-05-08 19:56:48 +01:00
aa30abea93
Add Color.Inverted (#54) 2022-05-08 19:52:49 +01:00
6c24231a2c
[ci skip] Apply root namespace X10D.Unity 2022-05-08 12:17:57 +01:00
7da6dc1009
Add tests for X10D.Unity 2022-05-08 12:09:30 +01:00
Oliver Booth
bdc0cdccd9
[github actions] Add Unity activation 2022-05-08 12:02:33 +01:00
ec8ac5a864
[github actions] Add Unity activation 2022-05-08 12:00:21 +01:00
051406c279
Fix xmldoc to reference Vector3.magnitude not .Length() 2022-05-08 00:07:07 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T> 2022-05-08 00:06:39 +01:00
154b742c75
[ci skip] Show parentheses on methods 2022-05-08 00:05:45 +01:00
a6d3a6be74
[ci skip] Update Unity installation instructions 2022-05-07 23:56:59 +01:00
145f5a4ff3
Add source generator to solution 2022-05-07 23:43:52 +01:00
f2ed6aebce
Fix endianness reversal for float/double 2022-05-07 23:43:19 +01:00
e6a858c7e7
Fix ulong.RotateRight left-shift 2022-05-07 23:37:40 +01:00
d405faf6e2
Add IsEmoji method
Emoji validation is performed by using a regex which is generated from Twemoji. Source: https://raw.githubusercontent.com/twitter/twemoji-parser/master/src/lib/regex.js
2022-05-07 23:37:14 +01:00
064011cb68
Format csproj 2022-05-07 23:16:17 +01:00
ed2920f8a0
Multi-target X10D.Tests 2022-05-07 23:16:06 +01:00