048e0a22f7
Add Singleton<T> class
2022-05-13 09:09:25 +01:00
5d7d570749
[github actions] Pass GITHUB_TOKEN to docfx job
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I'm still winging it. I have no idea how to fix this bug because the action in question is beyond my control.
https://github.com/maxheld83/ghpages/issues/31
^ This issue claims the linked issue provides a fix. Wasn't able to follow, so I'm just passing this token because... why not at this point? I'm getting tired of making commits that fails CI. I just want to watch Better Call Saul.
2022-05-12 15:00:40 +01:00
f6aeaf35f7
[github actions] Pass GH_PAT to docfx-action
...
Still winging things.
2022-05-12 14:50:47 +01:00
4da6ac7de4
[github actions] Pass repo token to docfx job
...
Honestly I'm just winging it at this point.
2022-05-12 14:45:39 +01:00
cd9d2d7bef
[github actions] Fix BUILD_DIR for docfx job
2022-05-12 14:30:51 +01:00
28d64f74fb
[github actions] Don't push nightly for main
2022-05-12 14:30:25 +01:00
10e4738788
[github actions] Don't run docfx job for PR
2022-05-12 14:28:00 +01:00
03b345325b
[ci skip] [github actions] Update DocFx job
2022-05-12 14:26:10 +01:00
a566058837
Add docfx project
2022-05-12 14:24:13 +01:00
23e07b65b8
Add [ReadOnly]Span<T>.Count(Predicate<T>)
2022-05-12 13:52:04 +01:00
1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions
2022-05-09 20:40:55 +01:00
d17e1670de
Remove call to Cast, avoid alloc of Transform.Enumerator
...
Children are now retrieved using a combination of childCount and GetChild method
2022-05-09 19:47:02 +01:00
4d19e2f64c
Add Vector.With* methods ( resolves #56 )
2022-05-09 10:33:21 +01:00
d904daf431
Add Color.With* methods ( resolves #55 )
2022-05-09 10:01:03 +01:00
176ad9fa09
[ci skip] Define colors as fields
2022-05-09 09:59:03 +01:00
df0257f498
Add GameObject.SetLayerRecursively ( #57 )
2022-05-08 22:37:03 +01:00
330be689b6
[ci skip] Update CHANGELOG
2022-05-08 20:22:06 +01:00
6159d87573
[github actions] mkdir before cp
2022-05-08 19:58:25 +01:00
4d94eabacc
[github actions] Use local build artifacts instead of package
2022-05-08 19:56:48 +01:00
aa30abea93
Add Color.Inverted ( #54 )
2022-05-08 19:52:49 +01:00
6c24231a2c
[ci skip] Apply root namespace X10D.Unity
2022-05-08 12:17:57 +01:00
7da6dc1009
Add tests for X10D.Unity
2022-05-08 12:09:30 +01:00
Oliver Booth
bdc0cdccd9
[github actions] Add Unity activation
2022-05-08 12:02:33 +01:00
ec8ac5a864
[github actions] Add Unity activation
2022-05-08 12:00:21 +01:00
051406c279
Fix xmldoc to reference Vector3.magnitude not .Length()
2022-05-08 00:07:07 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T>
2022-05-08 00:06:39 +01:00
154b742c75
[ci skip] Show parentheses on methods
2022-05-08 00:05:45 +01:00
a6d3a6be74
[ci skip] Update Unity installation instructions
2022-05-07 23:56:59 +01:00
145f5a4ff3
Add source generator to solution
2022-05-07 23:43:52 +01:00
f2ed6aebce
Fix endianness reversal for float/double
2022-05-07 23:43:19 +01:00
e6a858c7e7
Fix ulong.RotateRight left-shift
2022-05-07 23:37:40 +01:00
d405faf6e2
Add IsEmoji method
...
Emoji validation is performed by using a regex which is generated from Twemoji. Source: https://raw.githubusercontent.com/twitter/twemoji-parser/master/src/lib/regex.js
2022-05-07 23:37:14 +01:00
064011cb68
Format csproj
2022-05-07 23:16:17 +01:00
ed2920f8a0
Multi-target X10D.Tests
2022-05-07 23:16:06 +01:00
39ccf1f198
Denote CLS-noncompliant tests as such
2022-05-07 23:14:07 +01:00
0e726e9cd8
Cast sbyte values
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Rename test file to SByteTests.cs
2022-05-07 23:12:28 +01:00
3434840c39
[ci skip] Fix version suffix in nightly job
2022-05-05 18:15:45 +01:00
c43bb88d79
[ci skip] Update changelog with 3.1.0 updates
2022-05-05 18:06:35 +01:00
f257aebc28
Add .NET Standard 2.1 target, reintroduce Unity support
2022-05-05 18:00:38 +01:00
Oliver Booth
2d51f65834
Merge pull request #53 from oliverbooth/52-use-argumentnullexceptionthrowifnull-instead-of-is-null-check
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Use ArgumentNullException.ThrowIfNull instead of is null check (resolves #52 )
2022-05-04 10:54:23 +01:00
2a6bfadf58
Call ArgumentNullException.ThrowIfNull
2022-05-04 10:46:44 +01:00
adf2281f21
Add DisposeAll(Async) and ClearAndDisposeAll(Async)
2022-05-02 22:31:09 +01:00
7b8c344ddd
Remove unused namespace import
2022-05-02 22:27:31 +01:00
fd53b41610
Move EnumerableTests to Collections namespace
2022-05-02 22:27:21 +01:00
Oliver Booth
ed27044a3b
Merge pull request #51 from oliverbooth/50-ienumerable-for_and_foreach
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IEnumerable<T>.For and ForEach
2022-05-01 22:32:17 +01:00
5d3a82a33a
Add IEnumerable<T>.For and ForEach ( #50 )
2022-05-01 22:25:37 +01:00
be845bccf2
Bump to 3.1.0
2022-05-01 22:05:15 +01:00
dd37139b1a
[ci skip] Merge branch 'develop' into main
2022-05-01 09:44:55 +01:00
dd8f0fb318
[ci skip] Add FUNDING.yml
2022-05-01 09:44:34 +01:00
c27fa3ceb3
[ci skip] Merge branch 'main' into develop
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Rename master to main
2022-04-30 17:03:34 +01:00