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4dd31ec1b6
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[ci skip] style: reformat & cleanup solution
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2023-03-29 17:46:56 +01:00 |
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a09492d418
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perf: use UnsafeUtility for Unity<->System conversions
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2023-03-29 00:14:49 +01:00 |
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Oliver Booth
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a685d6ec39
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Merge branch 'develop' into main
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2023-03-07 17:30:15 +00:00 |
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RealityProgrammer
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e1a7ac03c6
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Added SpanExtensions and the reinterpret between Unity's structs to System.Numerics structs
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2023-03-06 06:49:07 +07:00 |
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ea51adc632
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Cache Singleton<T> instance on Awake
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2022-12-31 14:49:32 +00:00 |
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dcbe591d66
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[X10D.Unity] Add various yield instructions
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2022-07-14 12:00:55 +01:00 |
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3a5b017a72
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Add Color.Deconstruct
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2022-07-13 14:35:56 +01:00 |
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c0395feba3
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Add GetClosestConsoleColor (#66)
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2022-07-13 14:18:12 +01:00 |
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46bfa17b93
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Add vector and point component rounding (#65)
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2022-07-13 12:09:37 +01:00 |
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7231c41466
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[ci skip] Fix source validation errors
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2022-07-08 13:08:24 +01:00 |
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02cc897426
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Add Point.IsOnLine (#64)
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2022-06-29 17:55:04 +01:00 |
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519673d7ce
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Rename sides parameter to segments
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2022-06-03 12:11:34 +01:00 |
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a4b6033b94
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Fix langword cref in xmldoc
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2022-06-03 12:10:43 +01:00 |
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5be42fea5a
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Remove DebugEx partials into subfolder
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2022-06-03 10:37:03 +01:00 |
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e9e081b220
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Add Bounds overload to DebugEx.DrawWireCube
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2022-06-02 12:18:03 +01:00 |
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a8d3ac96ca
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Fix wording in xmldoc for DebugEx.DrawWireCube
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2022-06-02 12:17:47 +01:00 |
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75b79589e8
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Remove Box2D struct, use built in Rect(angle/F)
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2022-06-02 12:15:04 +01:00 |
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96170eac6f
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Remove Box struct, use custom Cuboid, rename Box to WireCube
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2022-06-02 12:14:16 +01:00 |
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32485b727a
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Add DebugEx class
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2022-06-01 19:00:36 +01:00 |
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eaa88ce11a
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Add Polygon/Polyhedron extension methods for Unity vector types
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2022-06-01 18:38:14 +01:00 |
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43a155ad90
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Add Vector2/3Int.ToSystemVector
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2022-06-01 18:37:33 +01:00 |
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b0cce087b3
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Add additional ctor overloads for Ellipse/F
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2022-06-01 17:05:25 +01:00 |
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74af813d78
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Add RectInt conversions
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2022-06-01 11:06:24 +01:00 |
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5d63560146
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Marked Singleton<T> obsolete
This pattern is discouraged.
... I regret adding it.
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2022-05-31 11:52:59 +01:00 |
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28dd88cf0a
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Add Vector2/3Int method parity
* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
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2022-05-31 11:41:29 +01:00 |
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f35f398d7f
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Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
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2022-05-28 14:19:46 +01:00 |
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5aea71465a
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Add UnityEngine/System.Drawing color conversions
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2022-05-16 10:41:53 +01:00 |
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d312d05f7a
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Add vector tuple deconstruction
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2022-05-16 10:30:55 +01:00 |
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048e0a22f7
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Add Singleton<T> class
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2022-05-13 09:09:25 +01:00 |
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1428618ca9
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Add System.Numerics/UnityEngine vector/quaternion conversions
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2022-05-09 20:40:55 +01:00 |
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d17e1670de
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Remove call to Cast, avoid alloc of Transform.Enumerator
Children are now retrieved using a combination of childCount and GetChild method
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2022-05-09 19:47:02 +01:00 |
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4d19e2f64c
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Add Vector.With* methods (resolves #56)
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2022-05-09 10:33:21 +01:00 |
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d904daf431
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Add Color.With* methods (resolves #55)
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2022-05-09 10:01:03 +01:00 |
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df0257f498
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Add GameObject.SetLayerRecursively (#57)
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2022-05-08 22:37:03 +01:00 |
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aa30abea93
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Add Color.Inverted (#54)
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2022-05-08 19:52:49 +01:00 |
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051406c279
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Fix xmldoc to reference Vector3.magnitude not .Length()
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2022-05-08 00:07:07 +01:00 |
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60a3459663
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Add GetComponentsInChildrenOnly<T>
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2022-05-08 00:06:39 +01:00 |
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f257aebc28
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Add .NET Standard 2.1 target, reintroduce Unity support
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2022-05-05 18:00:38 +01:00 |
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f9b4c56f05
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Remove X10D.Unity project from repo
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2022-02-14 16:50:07 +00:00 |
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6e6d6c48fb
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(#14) Declare using directives outside of namespace
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2021-07-19 12:48:58 +01:00 |
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8059b067c9
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Remove BetterBehavior and GameTime types
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2021-07-19 12:39:07 +01:00 |
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5bc71bd426
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✨ Add X10D.Unity
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2020-07-15 14:33:40 +01:00 |
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