e3dcad5690
build(nupkg): use MSBuildProjectDirectory and go up 1 level
...
SolutionDir macro is returning empty/null in workflow, causing a job failure since CHANGELOG.md is not in root.
this may or may not fix the workflow. tba
2023-03-28 15:11:09 +01:00
2cb6567410
build(nupkg): add PackageReleaseNotes to csproj
2023-03-28 14:27:15 +01:00
Oliver Booth
a685d6ec39
Merge branch 'develop' into main
2023-03-07 17:30:15 +00:00
RealityProgrammer
e1a7ac03c6
Added SpanExtensions and the reinterpret between Unity's structs to System.Numerics structs
2023-03-06 06:49:07 +07:00
384ec3f61c
[ci skip] Set ContinuousIntegrationBuild to true for CI builds
2023-02-05 13:51:58 +00:00
ea51adc632
Cache Singleton<T> instance on Awake
2022-12-31 14:49:32 +00:00
dcbe591d66
[X10D.Unity] Add various yield instructions
2022-07-14 12:00:55 +01:00
3a5b017a72
Add Color.Deconstruct
2022-07-13 14:35:56 +01:00
c0395feba3
Add GetClosestConsoleColor ( #66 )
2022-07-13 14:18:12 +01:00
46bfa17b93
Add vector and point component rounding ( #65 )
2022-07-13 12:09:37 +01:00
7231c41466
[ci skip] Fix source validation errors
2022-07-08 13:08:24 +01:00
02cc897426
Add Point.IsOnLine ( #64 )
2022-06-29 17:55:04 +01:00
519673d7ce
Rename sides parameter to segments
2022-06-03 12:11:34 +01:00
a4b6033b94
Fix langword cref in xmldoc
2022-06-03 12:10:43 +01:00
5be42fea5a
Remove DebugEx partials into subfolder
2022-06-03 10:37:03 +01:00
e9e081b220
Add Bounds overload to DebugEx.DrawWireCube
2022-06-02 12:18:03 +01:00
a8d3ac96ca
Fix wording in xmldoc for DebugEx.DrawWireCube
2022-06-02 12:17:47 +01:00
75b79589e8
Remove Box2D struct, use built in Rect(angle/F)
2022-06-02 12:15:04 +01:00
96170eac6f
Remove Box struct, use custom Cuboid, rename Box to WireCube
2022-06-02 12:14:16 +01:00
32485b727a
Add DebugEx class
2022-06-01 19:00:36 +01:00
eaa88ce11a
Add Polygon/Polyhedron extension methods for Unity vector types
2022-06-01 18:38:14 +01:00
43a155ad90
Add Vector2/3Int.ToSystemVector
2022-06-01 18:37:33 +01:00
b0cce087b3
Add additional ctor overloads for Ellipse/F
2022-06-01 17:05:25 +01:00
74af813d78
Add RectInt conversions
2022-06-01 11:06:24 +01:00
5d63560146
Marked Singleton<T> obsolete
...
This pattern is discouraged.
... I regret adding it.
2022-05-31 11:52:59 +01:00
28dd88cf0a
Add Vector2/3Int method parity
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* Added Vector2/3Int.Deconstruct
* Added Vector2/3Int.WithX
* Added Vector2/3Int.WithY
* Added Vector3Int.WithZ
* Added Vector2Int.ToSystemPoint
* Added Vector2Int.ToSystemSize
2022-05-31 11:41:29 +01:00
f35f398d7f
Add conversions between Size(F)/Point(F)/Vector and Rect/Rectangle(F)
2022-05-28 14:19:46 +01:00
5aea71465a
Add UnityEngine/System.Drawing color conversions
2022-05-16 10:41:53 +01:00
d312d05f7a
Add vector tuple deconstruction
2022-05-16 10:30:55 +01:00
1bb1feb89b
Bump to 3.2.0
2022-05-16 10:19:53 +01:00
542b56fd01
Update X10D.Unity.Tests 2021.3.2f1
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Reference Unity3D.SDK 2021.1.14f1 for X10D.Unity
2022-05-13 09:10:59 +01:00
048e0a22f7
Add Singleton<T> class
2022-05-13 09:09:25 +01:00
1428618ca9
Add System.Numerics/UnityEngine vector/quaternion conversions
2022-05-09 20:40:55 +01:00
d17e1670de
Remove call to Cast, avoid alloc of Transform.Enumerator
...
Children are now retrieved using a combination of childCount and GetChild method
2022-05-09 19:47:02 +01:00
4d19e2f64c
Add Vector.With* methods ( resolves #56 )
2022-05-09 10:33:21 +01:00
d904daf431
Add Color.With* methods ( resolves #55 )
2022-05-09 10:01:03 +01:00
df0257f498
Add GameObject.SetLayerRecursively ( #57 )
2022-05-08 22:37:03 +01:00
aa30abea93
Add Color.Inverted ( #54 )
2022-05-08 19:52:49 +01:00
051406c279
Fix xmldoc to reference Vector3.magnitude not .Length()
2022-05-08 00:07:07 +01:00
60a3459663
Add GetComponentsInChildrenOnly<T>
2022-05-08 00:06:39 +01:00
064011cb68
Format csproj
2022-05-07 23:16:17 +01:00
f257aebc28
Add .NET Standard 2.1 target, reintroduce Unity support
2022-05-05 18:00:38 +01:00
f9b4c56f05
Remove X10D.Unity project from repo
2022-02-14 16:50:07 +00:00
6e6d6c48fb
( #14 ) Declare using directives outside of namespace
2021-07-19 12:48:58 +01:00
8059b067c9
Remove BetterBehavior and GameTime types
2021-07-19 12:39:07 +01:00
1443d7d4cf
Update X10D.Unity to 2020.3.12.f1 LTS
2021-06-27 12:20:51 +01:00
937d701d14
Remove ruleset and unused analyzers
2021-03-07 18:00:17 +00:00
88eb4c0350
🏷 Bump to 2.6.0
2020-10-20 15:11:21 +01:00
ad824debe0
🏷 Bump to 2.5.0
2020-07-15 16:10:00 +01:00
5bc71bd426
✨ Add X10D.Unity
2020-07-15 14:33:40 +01:00